Computers are not very intelligent devices, but they handle instructions flawlessly and fast. They must follow explicit directions from both the user and computer programmer. Computers are really nothing more than a very powerful calculator with some great accessories. Applications like word processing and games are just a very complex math problem.
Software and Hardware
If you use a player piano as an analogy, the piano can be thought of as the hardware and the roll of music as the software.The software a series of very simple computer instructions carefully organized to complete complex tasks. These instructions are written in programming languages (like BASIC, PASCAL, C...) to help simplify the development of applications.
The hardware is what sits on your desk and executes the software instructions. The player piano is useless unless the roll of music has been written correctly.
Input Devices
- A keyboard and mouse are the standard way to interact with the computer. Other devices include joysticks and game pads used primary for games.
Output Devices
- The monitor (the screen) is how the computer sends information back to you, whether it be surfing the web or writing a memo. A printer is also an output device.
Storage Devices (saves data and programs)
- Hard disk drives are an internal, higher capacity drive which also stores the operating system which runs when you power on the computer.
- "Floppy" disk drives allow you to save work on small disks and take the data with you.
Microprocessors (The brain of the computer)

- Macintoshes use Power PC processors by Motorola.
- Megahertz (MHz) is the internal processor speed in which computer instructions are performed. The MHz speed does not always indicate the power of the microprocessor. Newer processors can execute more instructions at the same or slower MHz. For example, an Intel 486 @100MHz is less powerful than a Pentium @75 MHz (but the MHz is "faster").
Memory ( processor stores and uses immediate data)
- When you use a program, the computer loads a portion of the program from the hard drive to the much faster memory (RAM). When you "save" your work or quit the program, the data gets written back to the hard drive.
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